i'm currently sitting at 10 victories with 211 losses, i've watched streamers and watched you tube videos, watched guides and builds to figure out this game, but yet i cant even kill the heart on normal, never even ascended. 2- Then play Vigilance to enter Calm and 3- finally use Eruption to enter Wrath and attack. r/slaythespire. Bonus damage from Strength is added to the calculation first before other modifiers such as Vulnerable, Weak, Wrath, or Divinity. It deals 3 damage to random enemy 3 times. Daily Discussion/Debate #103: Carnage. Slay the Spire is a deck-building card game about careful attack and defence. Upon upgrade, it upgrades EVERY card in your hand instead of just one. Anger Phase Pattern: Always uses Execute the turn after Anger. The general answer to your question is draw. For the rest of the combat, Exhausting a card immediately applies Block. Spire spear is another enemy where it can save your ass in act 4. I've always struggled with exhaust. hey! I did see some other posts about Spot Weakness bugs. Draw 2 cards. Slay The Spire Silent Tier List (2023) Slay The Spire’s Silent class is all about stealth and efficiency. Introducing the new SpireSpy. But since I also was interedes in how cards got changed, I have seen the old version. It's particularly strong against bosses where you'll have plenty of opportunity to get your Limit Break/Demon Form/Spot Weakness engine going. Relic is Happy Flower. Necronomicon is a Relic obtained through the Cursed Tome Event. Find it here:. First turn of the round. This. Call me with up to 10 [ [ name ]], where. Upon upgrade, it deals 10 more damage. So with that effect, the. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Together in Spire Amazing multiplayer mod to play co-op with friends and strangers all through steam. I played Spot Weakness. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Don’t really think about block and try to avoid elites. Enemy has attack numbers above. This was just a weird, very clear issue. When upgraded, it deals 10 damage instead of 7. Ethereal. Here are the instructions how to enable JavaScript in your web browser. having to know the weaknesses of all of your enemies and then swapping personas can be a bit of a. Extra credit quiz questions and answers. Uses Taunt every 4th turn. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). com The general answer to your question is draw. Works well with strength relics, for obvious reasons. . It provides more strength than Inflame, but it's less reliable - the enemy has to be attacking. Thanks for the advice! a) b) As the title says, it's primarily for very beginners who barely knows what card to pick for a specific combo. Thanks for the advice! a) b) As the title says, it's primarily for very beginners who barely knows what card to pick for a specific combo. Ethambutol Eternal One + Heartbreaker • Additional comment actions. Weekly. you can also buff your strength with cards like inflame and spot weakness (you don't NEED a limit break to win, it's just a win condition 99% of the time) 3. Brutality certainly can be strong, especially in long fights or in self-damange decks, but long fights imply a big hp cost from this card and self-damange decks honestly aren't that strong. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). I came super close with a Barricade build, but came up short w some bad draws against the Awakened One. This makes the card a particularly effective counter to accumulated Dazed. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android. As a Common card, it can be found as a reward after combats. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Sword Boomerang is an Attack card for the Ironclad. I always wondered why Immolate card got that name. That comes out to 37. 1 Energy | If the enemy intends to attack, gain 3 (4) Strength. Armaments is a Skill card for the Ironclad. Also a neat synergy with this relic is spot weakness which will tell you if the enemy is attacking or not. Welcome to my Slay the Spire 100% Achievement Guide. [/quote] You seem to be mixing up rarity of cards and efficiency. All 4 Ironclad strategies described below are powerful if done correctly. I almost forgot this was even a card before I was looking for cards for the poll and saw it. ago. Girya Rare Relic. See full list on slay-the-spire. Dark Embrace is a Power card for the Ironclad. It's good in Barricade based decks, but that's all I know. Overall most-prioritized Ironclad cards right now are Offering, Feel No Pain, Disarm, Inflame (I'm losing faith in this one at the moment), Demon Form, Battle Trance, Reaper, Metallicize, Limit Break, and Spot Weakness. ago. I know gfte does and I think maybe spot weakness, but not p-wail. mathees Ascension 20 • Additional comment actions. When the player is Weakened, they deal 25% less damage with Attacks. At the start of your turn, draw 1 card and discard 1 card. and if you have an artifact, it becomes a permanent upgrade for the entire fight. The vast majority of things can be used effectively in the right context :) It's "never" worse than Heavy Blade against a single target, because if you cast the boomerang for 4 hits and then any ordinary attack in your hand for 1 more hit, that's five times your strength for 2 energy, same as the Blade. This guide will focus on a particular way to play the Ironclad class that is very defensive. The Ironclad supports many different styles of play, but I have found this style to be the most simple and consistent for securing consecutive victories. Pyramid decks for ironclad tend to not have energy problems since you got sentinel, bloodletting, seeing red and offering. It deals 9 damage, then draws 1 card. For full functionality of this site it is necessary to enable JavaScript. This relic can be triggered on an X card, so long as it consumes 2 or. Very thorough list of cards to deal with the Awakened one. Whirlwind + Strength or boosted Energy. Spot Weakness - Uncommon - Ironclad Skill Energy: 1 If an enemy intends to attack, gain 3(4) Strength. r/slaythespire. Attempting to Exhaust it will simply put it back to your hand. Intimidate is a Skill card for the Ironclad. Also has a strong upgrade. I also forgot that you can plan out your actions as long as you want, and then just quit and restart to do them as quickly as possible. At the start of combat, shuffle 1 Regret into your draw pile. 7 Entrench 3/12 No. Spot Weakness, then Strike, 2x Anger, Bash, next turn 3x Strike for lethal. If you would like to know some more tier lists, we have covered some amazing games that you might want to check out. Call me with up to 10 [ [ name ]]. I love this card. As an Uncommon card, it appears as a reward for combat, although less often than Commons. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Share Save No views 1 minute ago Game : Slay the Spire Character : Ironclad Ascension : 20 Slay the Spire is developed and published by Mega Crit Games. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. When I started playing, it already had the effect it has now. As a multi-hit attack, it benefits three times from Strength bonuses (four times when upgraded). Members Online 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. Utretch •. Infinite Combo. Griftlands is the studio’s first major foray into deck builders and hits the mark quite well while being a lot more narrative-driven than Slay the Spire fans are used to. If you are struggling with playing fast I’d recommend to try an ironclad strength build. It has unimpressive damage and is only powerful when paired with another aoe card on the same turn, which can be hard to execute. Recommended Character: Ironclad This trophy can be accomplished very easily with the Ironclad due to the Limit Break+ [Skill: Double your strength] card. As most Exhausting cards, it's good in an Exhaust deck. already have clockwork souvenir or orange pellets so you can cleanse the strength down debuff and use flex as a pseudo spot weakness in decks that really want the strength gain but couldn't get anything better. Deal 14 damage. Exhaust. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Gain 5 (8) Block . When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Ironclad Cards. Members Online Vulnerability is huge on Ironclad because most of their damage comes from direct attacks and they have a couple relics related to it. So with that effect, the. Strength affects Heavy Blade 3 (5) times. Barricade is a Rare Power card for the Ironclad. Immolate is a Rare Attack card for the Ironclad. In exchange, inflame is the most consistent strength card in the game and will always give you a nice bump in str for 1 energy. That’s what makes it that much better than the. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Seeing Red is a Skill card for the Ironclad. I played Spot Weakness. And I want to point out how much Snecko loves adding. I always wondered why Immolate card got that name. Watcher - Anything in Slay the Spire that says 'double' or 'triple' is generally nuts. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). When Upgraded, it instead deals 10 damage and draws 2 cards. It basically makes Luga trivial. The Ironclad is the first class you'll use in Slay the Spire and is simple to come to grips with. Generally I prioritize Act 1 Elites quite highly; I average ~2. it needs to eat up a few turns until it can truly be effective, say +2 or +3 str at least. Slay the Spire. Slime Boss can overcome the plated armor easily, and the battle might make you face up to four enemies who can reach hit like a truck. 1 Energy | Double your Strength. This was just a weird, very clear issue. If they have Ginger, they cannot become Weakened by any means. Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. 2 opponents or slime/gremlin gang. Also has synergy with. Dramatic Entrance is an uncommon colourless card and cannot be obtained from card rewards screens. Sure, it's busted, but the game is better because of it. Deal 7 (10) damage for each exhausted card. Just depends on what your deck struggles with. Strength: Limit Break + Inflame/Spot Weakness + multi-hit attacks. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. It deals 8 damage to every enemy, and counts as an attack on them all. Juggernaut Ironclad Rare Power. Notice though that whirlwind scales in 2 ways, by strength and energy, so you should also take an energy relic if offered and look for energy-giving cards, like seeing red or bloodletting. upgrade all cards and receive Mark of the Bloom (Relic), 3. An Ever-changing Spire: Whenever you embark on a journey up the Spire, the layout differs each time. If I. Hexaghost really likes the number 6 but if you have a constant source of weak, this might be a good potion. (3 times max) Limit Break Ironclad Rare Skill. So with that effect, the. The Watcher is the newest character added to Slay the Spire. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. 6) Transform a card - the result may be unpleasant. If you're considering choosing collar you should check how. Other Quizlet sets. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Enemy has attack numbers above. Reaper must be used in a strength build. This was just a weird, very clear issue. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment GuySrinivasan • Additional comment actions. Unupgraded, you need to draw it on the turn you need it, which doesn’t seem to happen for me. However, in my experience it hasn’t been. One of the best reworks in 2. I then applied. Deal 16 (20) damage. But since I also was interedes in how cards got changed, I have seen the old version. I finished pretty. I may have missed a few cards, but this is generally my pecking. Thanks in advance. This damage cannot be blocked. I don’t have the zero cost strength boosting card in the list, but that makes Heavy Blade playable early in your Slay the Spire climb. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Today on Slay The Spire, we discover that the weakness was me. 2 Energy | Exhaust all non-Attack cards in your hand. How much block do you think is necessary in a strength-focused deck (e. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. " - Reworked Charred Glove: "Each time you draw a curse, your next attack deals 3 more damage. 1 Energy | Deal 2 damage 4 (5) times. If I. My STR went from from 3 -> 6. If an enemy is killed by an attack. Clash is an Attack card for the Ironclad. My STR went from from 3 -> 6. 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. 20+ block when used, USED WEAKNESS AND STRENGTH EVERY OTHER TURN. But since I also was interedes in how cards got changed, I have seen the old version. 7 . Upgraded Limit Break, which doubles Strength and is NOT exhausted. Spot Weakness is an Uncommon Skill for the Ironclad. inflame is just too fair of a card to justify spending mana on, and there are better ways to scale your strength like flex and spot weakness. It's going to consume everything until you're left with nothing in hand. Add a Comment. Defragment is the most impactful, most notably with frost orb, which provide the consistent defense The Defect desperately needs in hallway fights. Dramatic Entrance is a Colorless attack card in Slay the Spire. This build is slightly harder to pull off if you are inexperienced with the game, as it revolves around sacrificing your health for various bonuses. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against. Interactions Any Character Doubt: Unplayable. • 1 mo. Penticton, in the interior, is about a five hour. The Ironclad sold his soul in a trade with a demon for power. What’s our play? Whatever comment is most upvoted in 24 hours is what we’ll do. If we don't draw spot weakness on turn 1 against hexaghost, we should easily win that fight, probably killing before the scary 9x2 hit on turn 7 when stone calendar procs. Whenever you would deal 4 or less unblocked Attack damage, increase it to 5. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Not saying that it needs a buff though, but it would be more fun. First turn of the round. My STR went from from 3 -> 6. First Spot Weakness gives you more strength unupgraded and upgraded for the same cost of 1 energy. And yeah, Go for the Eyes is a lot better than Spot Weakness, especially since Defect can get the cards he wants. If your IC isn’t ramping to at least 3 str, it’s going to be very tough to win anyways. no-sound_somuch_fury • 4 yr. This was just a weird, very clear issue. Bludgeon is a Rare Attack card for the Ironclad. Daily Discussion/Debate #10: Dodge and Roll. For example I find Headbutt to be one of the best cards an Ironclad can have. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. I consider it a good foundational, building block card for decks. Clothesline is an Attack card for the Ironclad. Cost: 0 Energy Edit: 1 -> 0 Energy and upgrade stats, corrected by u/Charb-izard. And this card here is the card that breaks. Still a pretty tough fight for us. Demon Form gives you 2(3) strength every turn, but it's not a great hallway card because it's slow. 9. This was just a weird, very clear issue. It just runs out of steam too fast and your deck gets stacked with wounds and licks. I played Spot Weakness. Impact of BC & Canadian Politics on Social, Economic, Health, Education, Environment, Employment issues by Liberals, Green Party, NDP, & ConservativesCheck White Spot in Terrace, BC, 4620 Lakelse Ave on Cylex and find ☎ (250) 635-8. Thunderclap is a fairly unremarkable card due to the fact that it only applies 1 vulnerable. It applies 1 turn of Weak to every enemy, then Exhausts. Minimal size deck (6 cards or less, although some relics will let you have more) with Bash, 2+ Dropkick, and Rage. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). So with that effect, the. Vulnerability is huge on Ironclad because most of their damage comes from direct attacks and they have a couple relics related to it. 4. Spot Weakness) It also reduces the ratio of card draw in a similar way. Strength building with either Demon Form or, Spot Weakness/Inflame + Limit Break work well for me. Ironclad generally struggles to generate block more than the others. Very solid pickup. Their cards allow them to avoid combat altogether or dispatch enemies quickly and without fuss. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Heavy Blade Ironclad Common Attack. As a Common card, it can be found as a reward after combats. Members Online And always look at some point for scaling whether strength through demon form, limit break, spot weakness, or through barricade+body slam. (Demon Form, Barricade, Rampage, Spot Weakness). This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). More Fandoms. It is an important card against the byrds and I recommend picking up at least one source of multihit in act 1, whether or not you're running a strength deck. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). As a Common card, it can be found as a reward after combats. Juggernaut ++ - Adds 1 Dexterity on use. Upon upgrade, it gains 3 damage. Second Wind Ironclad Uncommon Skill. Spot Weakness and two strikes to reinforce that we made the correct card reward choice XD . [Spot Weakness]] + [[Whirlwind]] combo gave me the edge to beat the Awakened One in 19:21. 1. For every turn after it's played, Attacks will deal 2 more damage due to increased Strength. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. Battle Trance is great. The weakness is a way harder punish than the +1hp face is good. This does however mean that it cannot. Corpse Explosion is a Green attack card in Slay the Spire. Glad we did the offensive play yesterday!Spot Weakness ++ - Applies 1 Weak. 1 Energy | Exhaust all non-Attack cards in your hand and gain 5 (7) Block for each. I kinda think rookies could try the very “rigid” strats and then begin to understand it's not possible to get such decks every game, and will improve by mixing them up. I am 100. 敌人的意图即使不是攻击,你仍然可以打出. Daily Slay the Spire Discussion (398/696): Mummified Hand. Called Shot - is now uncommon, always 0-cost and draws 1>2 cards. I then applied. Find it here: unupgraded, Pommel Strike is better in every way. Ironclad Pain build. For me it'd be between fusion hammer and pyramid. Upon upgrade, it deals 2 more damage per turn. I then applied. Starters. Most ironclad builds have at least some strength gain though. First turn of the round. Ironclad Pain build. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. It's slow but if you get it from the Act 1 boss or early in act 2 you don't have to clog your deck as much with other sources of strength like flex, spot weakness, and inflame. It's hard to think of an A20 deck that would prefer Skip to the first Battle Trance - maybe a one in a million crazy. Sword Boomerang is an Attack card for the Ironclad. Making it 0-cost helps that out with Defect's deck manipulation, including All for One and Scrape. What we think of Twin Strike. 1 Energy | Exhaust all non-Attack cards in your hand and gain 5 (7) Block for each. It’s super time consuming to go for that specific build, since I usually don’t know if I’ll have Barricade until after Act 1. Find it here: Weakness - Uncommon - Ironclad Skill Energy: 1 If an enemy intends to attack, gain 3(4) Strength. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). If it's not, analyze how likely it is to draw spot weakness in the first place, or have cards like inflame as a backup. Despite having the damage efficiency of a strike, which is pretty bad, it makes up for it in multi turn damage mitigation and roll compression, taking up less card. nob, probably worse vs lagavulin, and better vs sentries. The benefit of spot weakness is that it can be played multiple times in a single fight, unlike Inflame. I'd argue that a good player can beat ascension 0 even with very bad luck without trouble. g. chris_eagle. Call. Upgrade a card in your hand for the rest of combat. Once you do this you unlock the next difficulty which layers on a. A deck without one of these two methods seems to lose steam as the fights get longer. i just dont get it. I've got hundreds of hours in the base game but hadn't played it in some time feeling like other than an occasional daily challenge to help pass the time there wasn't much left for me in the game, but discovering Downfall has completely. ago. 78 terms. If you’re in a spot where being weak doesn’t matter (like a Defect run), maybe trading is still good. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. 2. RELATED: Slay The Spire Mods That Make The Game Even Better. timmytrieshard. I then applied. Reaper is a Rare Attack card for the Ironclad. 6K subscribers Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. fandom. Iron Wave is a very efficient card, effectively a Strike and Defend rolled into one. Hammer: more energy is always good with whirlwind and shockwave, and none of the cards you have are desperately needing an upgrade. Entrench decks with body slams are the most consistent in terms of beating act 4. And letting your own blood to amplify your damage, and hitting each enemy every time you lose a card, and gaining energy by hovering close to death. Slay the Spire - Silent Cards. Effect: Whenever you play a Power, a random card in your hand costs 0 for the turn. Spot Weakness. Very thorough list of cards to deal with the Awakened one. Rampage actually has terrible scaling, a thin deck with spot weakness+ is about as effective on its own, scaling wise. It’s a bit like Hearthstone, but it’s also a Rogue-like in which you ascend floors and find new. Works well with strength relics, for obvious reasons. Reply reply. (not fantastic against act 1 elites, that is maybe the weakness, but very good vs 2/3 of the Act 1 bosses, so very takeable in act 1) I also think multiple copies is very viable for this card, -6 and even -9 str can basically hard counter a bunch of fights in Act 2 and. I think with Slay the Spire, though everything is situational, you could hunt for some card synergies. I literally have no idea. Demon Strength. Offensively, strength gain is Ironclad's main way of dealing enough damage before the Heart damage scales too quickly and kills you. I always go for centurion. With either another 0 cost All for One or a 0 cost Hologram, if you hit a 0 cost All for One, you'll end the fight on the spot. Features. The fewer cards of other types are taken, the easier it is to play Clash. As a Common card, it can be found as a reward after combats. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. I really only pick this option if I'm desperate for scaling and haven't been offered something like a shuriken/inflame/spot weakness. It grants 2 Energy at the cost of 1, allowing 1 more Energy that turn; afterward, it itself. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. The best 1 energy card she has for pure damage other than it does 12 damage. Cards that combine drawing cards with discarding for better cycling. It deals 14 damage for zero Energy, but can only be played if there are no Skills, Powers, Status or Curse cards in the player's hand. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. 5 damage, and sts typically rounds damage up. Other decks can work as well. Discard build key cards: Tactician or Reflex. Upgraded Limit Break, which doubles Strength and is NOT exhausted. Strenght in general is straight forward, easy to build a deck around, and pretty decent. The more cards you draw each turn the smaller the variance and the higher the chance that you draw adequate cards. Backflip ++ - Adds 2 temporary Dexterity on use, before giving Armor. So id probably take inflame even though spot is a much better card. But since I also was interedes in how cards got changed, I have seen the old version. 2 Energy | Deal 14 damage. Enemy has attack numbers above. Gain 4 (Upgraded: 6) block. Patch V2.